neither player can activate Spell Cards until the end of your next turn, while this monster is face-up on the field
It wont leave a hole in your wallet, though
If we manage to obtain all six, we win

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Pros Once the deck gets going, it can be really hard to stop One of the best endboards in the meta Very good plan going second You can ignore the Mulcharmy cards A lot of extenders A lot of soft once per turn effects Cons Can lose to an early handtrap Low non-engine count Pretty linear Droll & Lock Bird can hurt a lot when paired with another handtrap Artifact Lancea hurts a lot unless you draw the out Hard to play without access to liger How to Play Lunalight is very linear when you go first, but requires a lot of skill when it comes to play through non-engine and end boards
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